AI Insights · Timothy · April 2025
Top Slime Games Performance in Oman Q1 2025
Explore the performance trends of the top slime games in Oman during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the slime games category in Oman showcased varied performance trends across different applications. Data from Sensor Tower provides an in-depth look at these trends.
My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced a notable pattern in weekly revenue, starting at approximately $306 in the last week of December 2024 and gradually declining to around $206 by the end of March 2025. Downloads peaked at 253 in early March, following a mid-quarter dip to 120. Active users remained relatively stable, averaging around 1.1K throughout the quarter.
PlaySlime:Slime Simulator Game maintained a consistent presence with weekly revenue fluctuating between $63 and $141. Downloads saw a drop from 118 at the end of December to 42 by late March. Active users, however, remained steady, hovering around the 930 mark.
Slime Pet: ASMR Virtual Friend showed a steady revenue stream, peaking at $76 in February. However, downloads were minimal, with activity ceasing by mid-quarter.
World of Slime Simulator Games from Solid Apps INC saw modest revenue, consistently around the $20 mark. Active users declined slightly from 55 to 32 over the quarter.
Jelly Toys - Slime Simulator by Sound Jedi Ltd. had a low but stable revenue, peaking at $17 by the end of March. Active users decreased from 28 to 16, reflecting a downward trend in engagement.
These insights from Sensor Tower highlight the dynamic nature of the slime games market in Oman during Q1 2025. For more detailed analytics, Sensor Tower offers comprehensive reports and data analysis.